The Races of KAQWTT

Races

Demihumans:

Dark Elves: +2 int +2 dex +2 chr -2 con extra magic; favor Wizard/Cleric (M/F)

Deep Dwarves: +2 con -4 chr best saves; favor Fighter

Deep Gnomes: +2 dex +2 wis -2 str -4 chr extra magic; favor Rogue

Deep Halflings: +2 dex -2 str dwarf-like; favor Rogue

Forest Gnomes: +2 con -2 str favor Bard

Gray Dwarves: +2 con -4 chr extra magic; favor Fighter

Gray Elves: +2 int +2 dex -2 str -2 con favor Wizard

Sea Elves: +2 dex -2 int aquatic; favor Fighter

Tallfellows: +2 dex -2 str elf-like; favor Rogue

Wild Elves: +2 dex -2 int favor Sorcerer

Wild Gnomes: +2 wis +2 con -2 chr -2 str favor Druid
Wood Elves: +2 dex +2 str -2 con -2 int favor Ranger

Humanoids:

Bugbears: +4 str +2 dex +2 con -2 chr favor Rogue

Centaurs*: +8 str +4 dex +4 con +2 wis -2 int favor Ranger

Goblins: +2 dex -2 str -2 chr favor Rogue

Gnolls: +4 str +2 con -2 int -2 chr favor Ranger

Half-ogres*: +4 str +2 con -2 int -2 chr favor Fighter

Hobgoblins: +2 dex +2 con favor Fighter

Kobolds: +2 dex -4 str -2 con favor Sorcerer

Lizard Folk: +2 str +2 con -2 int favor Druid

Merfolk: favor Bard

Minotaurs*: +4 str -2 dex -2 int -2 chr favor Fighter

Ogres*: +10 str +4 con -2 dex -4 int -4 chr; favor Barbarian

Orcs: +4 str -2 int -2 wis -2 chr favor Barbarian

Thri-Kreen: +2 str +4 dex -2 int +2 wis -4 chr bite etc., Ranger

Troglodytes: +4 con -2 dex -2 int favor Cleric

  • Dragonlance style
Planetouched:

Aasimar: +2 wis +2 chr extra magic; favor Paladin

Air Genasi: +2 dex +2 int -2 wis -2 chr extra magic; favor Fighter

Air Mephling: +2 chr +2 dex -2 int

Bariaur: +4 str +2 con -2 chr butt favor Ranger

Chaond: extra magic; favor First

Earth Genasi: +2 str +2 con -2 wis -2 chr extra magic; favor Fighter

Earth Mephling: +2 chr +2 str -2 dex

Fey’ri: +2 chr +2 dex -2 int

Fire Genasi: +2 int -2 chr extra magic; favor Fighter

Fire Mephling: +2 chr +2 dex -2 int

Githyanki: +2 dex +2 con -2 wis; astral-drwelling militarists

Githzerai: +6 dex +2 wis -2 int; plane-travelling individualists

Hound Archon: +4 str +2 con +2 wis +2 chr

Jann: +6 str +4 dex +2 con +4 int +4 wis +2 chr

Rakshasa: +2 str +4 dex +6 con +2 int +2 wis +6 chr

Shadowswyft: +2 dex -2 con

Spiker:

Tanarruk: +4 str +2 dex -2 wis -4 chr

Tiefling: +2 dex +2 int -2 chr extra magic; favor Rogue

Water Genasi: +2 con -2 chr extra magic; favor Fighter

Water Mephling: +2 chr +2 dex -2 int

Wildren: +2 con -2 dex -2 chr

Zenythr: extra magic; favor Monk

Unearthed Arcana:

Aquatic Dwarves: +2 str +2 con -4 dex -2 chr aquatic

Aquatic Gnomes: sense motive & gather info

Aquatic Goblins: +2 con -2 str -2 chr; dis. dev.,& slt of hand

Aquatic Half-Elves: survival

Aquatic Half-Orcs: diplomacy,& gather info

Aquatic Halflings: low-light vision

Aquatic Humans: low-light vision

Aquatic Kobolds:

Aquatic Orcs: survival

Arctic Dwarves: +2 str +2 con -4 dex -2 chr icecunning

Arctic Elves: +2 dex -2 str craft and arctic survival

Arctic Gnomes: sense motive

Arctic Goblins: +2 con -2 str -2 chr bluff & sl. hand

Arctic Half-Elves: survival bonus

Arctic Half-Orcs: diplomacy

Arctic Halflings: swim favor Ranger

Arctic Kobolds: +2 dex -2 str -2 con

Arctic Orcs: handle animals

Desert Dwarves: +2 con -2 dex fight dragons; archit.,& dungeoneering mining

Desert Elves: +2 dex -2 str scimitars,&handle animals,&ride

Desert Gnomes: bluff diplomacy sense motive

Desert Goblins: gather information

Desert Half-Elves: sense motive

Desert Half-Orcs: +2 con -2 int,&run

Desert Halflings: hide,&sleight of hand

Desert Kobolds: +2 dex -2 wis -2 str,& survival,& favor rogue

Desert Orcs: endurance

Jungle Dwarves: heal,&know nature,&survival,&spot; favor ranger

Jungle Elves: handaxe; know history

Jungle Gnomes: climb,&swim,&shipbuilding,& use rope

Jungle Goblins: jump; great climbers; favor barbarian

Jungle Half-Elves: bluff & sense motive

Jungle Half-Orcs: climb & jump

Jungle Halflings: poison, poison resistance, favor barbarian

Jungle Kobolds: +2 dex -2 int -4 str climb altitude

Jungle Orcs: heal, survival

Krynn:

Aurak Draconian: +2 dex +2 int +2 chr;

Baaz Draconian: +2 con -2 wis -2 int;

Bozak Draconian: +2 str +2 int +2 chr;

Dargonesti Elf: +2 str +2 dex -2 chr;

Deep Dwarf: +2 con -4 chr;

Dimernesti Elf: +2 dex +2 int -2 wis -2 chr;

Gully Dwarf: +2 dex +2 con -4 int -4 wis;

High Ogre: +2 int +2 chr -2 con; shapeshifter;

Kagonesti Elf: +2 dex -2 int -2 chr;

Kapak Draconian: +2 dex +2 con -2 wis -2 int;

Kender: +2 dex -2 wis -2 str; Famous handlers

Qualinesti Elf: +2 dex -2 con;

Silvanesti Elf: +2 dex +2 int -2 con -2 chr;

Sivak Draconian: +6 str +4 con;

Tinker Gnome: +2 dex +2 int -2 wis -2 str;

Eberron:

Changeling: limited shape-changers

Warforged: +2 con -2 wis -2 chr; living constructs

Kalashtar: hosts to good spirits

Shifter: +2 dex -2 int -2 chr; shape-change to animals

Other popular races:

Alaghi: +8 str +2 dex +2 con -4 int

Buomman: +2 wis -2 chr

Deep Orc: +6 str +2 chr -2 wis -2 dex

Gargoyle: +4 str +4 dex +8 con -4 int -4 chr

Gray Orcs: +2 str +2 wis -2 int -2 chr

Gold Dwarf: +2 con -2 dex

Grimlock: +4 str +2 dex +2 con -2 wis -4 chr

Grippli: +2 dex -2 str; good-natured frog-people (Dragon 324)

Half-Ogre: +6 str +2 con -2 dex -2 con -2 chr Savage Species sourcebook

Half-Dragon: +8 str +2 con +2 int +2 chr; breath weapon, damage immunity

Hybsil: +6 dex +2 con +2 int -2 str

Kuo-Toa: 2 str +2 int2 dex +4 wis -2 chr

Locathah: +2 int +2 dex +2 chr; fish-folk

Lupin: faux-French wolf-folk

Mind Flayer: +2 str +4 dex +2 con +8 int +6 wis +6 chr

Mongrel Folk:+4 con -2 int -2 chr

Ogre Mage: +10 str +6 con +4 int +4 wis +6 chr

Pixie: -4 str +8 dex +6 int +4 wis +6 chr

Sahuagin: +4 str +2 dex +2 con +4 int +2 wis -2 chr; diabolic ocean-folk

Satyr: +2 dex +2 con +2 int +2 wis +2 chr

Sea Elf: +2 dex -2 int

Tasloi: +2 dex -2 str -2 chr

Troll: +12 str +12 con +4 dex -4 int -2 wis -4 chr

Urdunnir Dw.:+2 con -2 chr

Wild Dwarf: +2 con -2 chr

Winged Elf: +4 dex -2 con +2 int +2 wis

Yuan Ti: +2 dex +2 int +2 chr (pureblood)

Psionics / Dark Sun:

Aarakocra: +4 dex -2 str; Flying bird-folk

Dromite: +2 chr -2 str -2 wis; Genderless insect folk

Elan: -2 chr; Non-aging, once-human aberrations

Half-Giant: +2 str +2 con -2 dex; Big, strong, and clumsy

Maenad: Energy bursts

Mul: +2 str +4 con; Super-touch, sterile human-dwarf hybrids

Pterran: +2 str +2 con -2 wis; Pterodactyl folk

Xeph: +2 dex -2 str; Quick, energy burst

Saurials — good-natured dinosaur-like people

Bladeback: +2 str +2 chr; Stegosaurus-like

Finhead: +2 dex +2 wis; Hadrosaurus-like

Flyer: +4 dex -2 con -2 chr; Pterodactyl-like

Hornhead: +2 str +2 int; large; Triceratops-like

Races of Stone

Chaos Gnome: +2 dex +2 con +2 chr -2 str; look to be from Woodstock

Dream Dwarves: +2 con -2 dex; good-natured earth mystics

Feral Gargun: +4 str +4 con +2 dex -2 int; big hairy primitives

Goliath: +4 str +2 con -2 dex; big competitive mountaineers

Stonechild: +8 str +8 con +2 int -2 chr; stone-based outsiders

Whisper Gnome: +2 dex +2 con -2 str -2 chr; very quiet

Oriental Adventures

Bamboo spiritfolk: speak with animals

Hengeyokai: -2 wis; shape-changing animals

Korobokuru: +2 con -2 int; dwarf-like primitives

Ratlings: +2 con -2 chr; tough and good-natured

River spiritfolk: swim, speak with fish

Sea spiritfolk: swim, fire-resistant

Vanara: +2 int +2 wis -2 str; good-natured monkey folk

Races of Destiny

Illumian: near-human alphabet mystics

Sea Kin: sea-dwelling humans

Sharakim: +2 str +2 int -2 dex -2 chr; good-natured, look thuggish

Skulk: +4 dex -2 wis -2 chr; very good stealth skills

Underfolk: underground-dwelling humans

Races of the Wild

Raptoran: winged folk noted for deep thinking

Catfolk: +4 dex +2 chr cat-humans

Killoren: nature folk

Races of the Dragon

Bahamut’s Dragonborn: +2 con -2 dex recruited from other races

The Races of KAQWTT

King Agnor's Quest for the Wyrm's Tooth Throne ThaldarinIronhoof